
Gridlords - Prototype V.1
Control a Cyberpunk city!
- Manage production and distribution of resources.
- Fulfil contracts for the various city districts.
Maintain the Grid!
- Keep production flowing without running out of power.
- Sell resources to recharge the grid and survive another week.
- This is a prototype and only represents a basic portion of the game loop.
- Next version will focus on the factions and their relationships.
- Earning Favor with Districts currently has no effect, but will be core to future versions.
- The idea is that each District responds to you gaining or losing Favor with them. They will form alliances and rivalries, attack each other, and more.
- Any feedback will help shape what the games becomes.
Game Flow Tutorial
Begin by pressing '?' button to see what resources each district holds & produces.
Distribution:
Select a District, press Set Distribution Paths, select up to 3 target districts, then press Distribute to send resources. Right click to cancel.
Press End Turn to produce resources, advance time, and generate Contracts.
Contracts:
Fulfil various contracts for each district - involves producing, distributing, or withholding resources. Use abilities to assist with this.
Electro Grid:
Production, Distribution, and Abilities all pull from Electro Grid.
Running out of Electro fails game on End Turn.
To fill Electro Grid, select a District and sell any of its resources to buy Recharges - indicated with + and ++ buttons.
Status | Prototype |
Platforms | HTML5 |
Author | Boiled Goose Games |
Genre | Strategy, Puzzle, Simulation |
Made with | Unity |
Tags | 2D, Cyberpunk, Hand-drawn, Roguelike, Roguelite, Sci-fi, Turn-based |
Comments
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This looks like an exciting new take on city management games! I'm really looking forward to trying out this prototype and seeing where the game goes next.
You look like the type of person who'd enjoy this jam: WOW JAM
They have a very interesting platform and are even offering prizes xD